Part 1

  • Language in cultural context focuses on: how language develops in specific contexts, how meaning is determined by context and how people express their identities throught language. 
  • In this part of the course students are introduced to a range of text types, centered around various themes and topics.
  • The development of close reading skills is paramount to the study of language and culture.

Selected Pages

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Outcomes Tuesday 30 August 2016

Below are the three learning outcomes that one should aim to meet while studying Part 1 of the English Language and Literature...
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Requirements Thursday 18 July 2013

Part 1 - Language in cultural context is the study of non-literary texts. We look at how culture and context both shape...
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Topics Monday 6 May 2013

The IB has stipulated several suggested topics for Part 1. You may want to cover a few of them in depth or more of them...
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Cultural sensitivity Saturday 10 March 2012

As we analyze how audience and purpose affect the structure and content of texts (first learning outcome for Part...
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Discourse Analysis 1: Words, Words, Words Thursday 27 August 2015

N.B. In the English Language and Literature course, students are asked to do ‘textual’ analysis. Here, we use the...
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An Introduction to Discourse Analysis Thursday 27 August 2015

Many students of English Language and Literature are able to say what a text is about and what it means, even if this...
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Comments 2

Jason Fox 28 September 2016 - 15:18

This is a general question, and I wasn't sure where it fits. I'm wondering if you have any ideas about the incorporation of video games into this course.
Many of my students spend a lot of time playing video games. I, on the other hand, know almost nothing about them. It seems only fair to include them on that long list of text types for Parts 1&2 in the guide. Any ideas?

David McIntyre 28 September 2016 - 23:41

Hi Jason,

I had a student a few years ago who wrote an EE on video games. It was moderately successful and had a particularly literary inflection. So, this may be one way to go, focusing, for example, on narrative structure or intertextuality. Could one also, possibly, draw some of parallel to the role of the reader in written texts?

In terms of analysing all the modalities of a game, I'd struggle to know where to begin, although I suspect these things are being widely investigated in academic garrets as I write.

There is also, of course, lots of interesting work done on identity in online environments.

I'm interested to hear the views of others.

David


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